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3ds video converter torrent3/24/2024 ![]() mvit and Rei for help with gfpak hash strings and also research for formats.Dragonation for useful code on the structure for some flatbuffers in pokemon switch.pkNX and kwsch for Fnv hashing and useful pkmn code/structure references. ![]() Ac_K for ASTC decoder c# port from Ryujinx.Skyth and Radfordhound for PAC documentation.Kuriimu for some IO and file parsing help.BrawlBox team for brawl libraries used for BRRES parsing.MelonSpeedruns for Switch Toolbox logo.Library for Yaz0 made by AboodXD and helped port it to the tool. AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, reading/converting uncompressed types for DDS, and documentation for GTX, XTX, and BNTX.GDKChan for SPICA library (used for BCH), PICA shaders stuff used with BCRES, structs for BCRES, and some DDS decode methods.Syroot for helpful IO extensions and libraries.exelix for BYAML, SARC and KCL library.Every File Explorer devs (Gericom) for Yaz0 and bitmap font stuff.Wexos (helped figure out a few things, i.e.Assimp devs for their massive asset library! 3DS VIDEO CONVERTER TORRENT SOFTWARE In addition, please believe be that not a single VR video converter can give you really perfect VR video by converting, otherwise, why we need film companies.Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc.) for some code ported over, specifically animation stuff, ETC1 encoder and some rendering. ![]() Luigi's Mansion 2: Dark Moon (archives, models, and textures).Can listen to audio and convert between certain formats.MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV.Can preview NTWU, NTP3, and NTWD variants.Can preview effect tables and link PTCL.Can edit both v1 and v2 AAMP (Wii U and Switch).Basic preview of some shader program data.Can extract shader vertex and fragment shaders from variations/programs.Can view options, samplers, attributes, and uniform blocks.IGZ Textures (Crash Bandicoot / Crash Team Racing).PAK / IGA (Crash Bandicoot / Crash Team Racing).Can convert gif files to texture pattern animations, very WIP atm.Can export and import fully rigged models with bone support.Can preview skeletal, SRT, param, texture pattern, and bone visual animations.The processing time of a single video is 1:1 to the video length. ![]()
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